Now Accepting Player Suggestions!
Have a suggestion for improving The MMORPG Project? Tell us what you would like to see added to the game and see what others are saying too! Players may now suggest a feature and vote on other suggestions. Ideas with the most votes will be prioritized higher than ideas with lesser votes.
Head on over to http://mmorpg.uservoice.com/ to get started!
Help & Support
If you are having technical difficulties with your account or would like to make a suggestion, visit http://mmorpg.uservoice.com/.
If you are able to login but have a question about the game or are in need of something in-game, click here to send us a private message.
Frequently Asked Questions
Here is a list of frequently asked questions. This list is subject to change without notice.
Account Related Issues
- Why can't I log in?
- Are we allowed to have multiple accounts?
- Why am I being attacked by low level players out of my attack range?
- My account's been banned! What do I do?
- Explain the system health.
- Will you be adding character avatars anytime soon?
- What is the object of the game?
- What are the badges for...?
- How do I change my organization's name, account e-mail address or account password in this game?
- What skills increase my chances of victory in combat?
- Why are some of my status bars out of alignment?
- Tell me about starting an in-game organization.
- Are there any individual benefits of being a recruiter?
- How do experience points work in this game?
- How does the leveling system work?
- ...core abilities?
- What is the highest level in this game?
Players, please keep in mind that the name you give your character in-game at the time of registration is NOT your username with which you log in to play. You will be asked for your username first at the time of registration. You are not asked to give your character a name until the end of the registration form. Many of our players who claim they are unable to login forget to use their actual username and not their character name.
If you need assistance logging in to your account and are unable to remember what username you originally signed up with (but can remember your character name), please:
- Use the e-mail account on file that you signed up with.
- Let us know the name of your character you are trying to log in.
- Visit http://mmorpg.uservoice.com/
MMORPGs on the web today don't encourage the use of multiple accounts, at least this is true for many browser-based text-based games. While we do allow multiple character registrations, we would ask that they limit them to three (3) accounts under these following conditions...
In case you're wondering what a secondary account might be used for - basically, if you decide you would like to join another organization using their leader's recruiter link, you will need to create another account to join. At present, players are unable to leave the organization they've been assigned to at the time of registration.
Some players also like to settle in at various levels (commonly known as camping) for some reason but also have a main character for leveling and normal gameplay. This is only possible with multiple accounts, but again, please limit it to three accounts only. Thank you!
Another reason we see why players would want a separate account is that we believe on the second or even third try, players will have a better understanding of the game to be a little more wiser in their skill point allocations and such.
This is a unique feature we've implemented that allows players of wider ranges to acknowledge those ranking the highest in their player-vs-player (PVP) range. Basically, while a low-level player will be able to see and attack you and you are unable to retaliate, it almost always means they've lost and you will have sustained their damages.
The reason we prevent high level players from seeing their smaller rivals is to limit over powering and farming of players starting out. Players who attempt to attack others on the high end of their player viewing range will be utterly defeated. It gives them a chance to recognize their leading players in their ranges and something to look forward to.
If you are starting to get attacked by low level players, take it as a compliment :-) It means you're showing them who's boss.
Chances are, if your account has been banned in-game, you will still be able to perform many of the normal functions of the game. The ban system is mainly in place for players who cannot use the Chat Interface responsibly.
To request to have the ban lifted from your character, you must be active in-game with your character waiting a little while on-screen. After a while, an administrator will come back and lift the ban from your account. If your account has been banned for an extended length of time, you may wish to contact us using the Support information found on the main page.
As a word of caution, however, you may only make one (1) request to have your character unbanned. If we receive multiple e-mails (also known as spamming...to us anyways) requesting to have your account unbanned, you will be blocked and possibly risk the termination of your account on our systems and you will have to start over.
We've added a new feature to poll our players' accounts and automatically deactivate players for inactivity. The number of potentially dead players currently being reported in-game refer to inactive accounts.
To make things fair for everyone, we ask that you remain active in-game. Notice, we did not say you had to be "obsessively compulsively" active. Just moderately active. If you neglect your account on our systems without prior written notice (e.g. private message sent directly to us), you could risk character deactivation, and possibly removal from our systems.
If your account has been deactivated, simply log back in again and do something in-game. If your account is scheduled for deletion, we will make every best effort attempt to notify you (most likely via e-mail) of the decision that has been made to remove your account from our systems. If you do not appeal this decision within three (3) business days, your account will be deleted (along with messages you've sent to other players, etc) and you will have to start over.
With that said, the overall health of our system is based on the ratio of active to total players registered.
We certainly would love to enable this feature for all our players. However, it is with great hesitation that we even lend consideration in this area due to the limited regulation of media content on the web. Our goal is to spend time in the development and improvement of this game as much as possible, and a minimal amount of time regulating user content. We already have to regulate our chat system for use of appropriate language and it will be much more work for us to have to regulate avatar images for appropriate images.
For this reason, we have intentionally left this feature on hold. We do not want any gore, blood and guts in our system and observe a zero tolerance for spam and inappropriate language. Users seen doing so are automatically banned from using chat and risk their accounts being suspended. In order for us to implement avatars, we must first be convinced of the majority population of our players that they will use this feature responsibly and conform to all avatar standards and guidelines set forth by Borja Webs, LLC.
If we can trust the browser-based gaming community to be responsible with their content (which we are constantly monitoring day by day), then we will have no problem extending this feature to all our players. In the mean time, however, we currently do not support the use of avatars.
The object of the game is to build up your character's statistics by either gaining experience points in combat or purchasing/enabling upgrades. In the project's early stages, you may find the terminology to change a little, but the basic concepts will be the same.
Badges in this game indicate accomplishments (such as attaining a level, defeating a unique AI player, etc). The more accomplishments you have, the more badges you'll earn. It is not explicitly mentioned, however, where to get badges from or which AI players to attack to receive a badge. You'll have to figure that out on your own.
Another thing to note is that badges are tradable - meaning, you can swap badges with other players. This is especially useful for organization members who enter into an agreement with their superiors (anyone with a higher level than them in the same organization) to swap a badge for them.
There is a catch to trading badges, however. Basically, if you trade off a badge, there is no guarantee (nor will we force any player) in getting it back from the player you traded it to. If you are going to trade badges (or sell them at a later date), please make sure you have the necessary resources to get another one in case the one you gave away doesn't come back to you.
Inactive Badge. We're fixing to remove this badge in the near future. While it is here, though, it simply serves as yet another reminder that your account has yet to be activated by an administrator. If at any time you have been activated and it changes back to inactive, you may want to contact support.
Active Badge. When you sign up, your account remains inactive until an administrator comes by and bestows their activation powers on your character. Outside of this, it really has no bearing on what you can or can't do in-game. Again, this badge will probably disappear in the near future.
Organization Badge. For organization leaders only. This means that you've taken it upon yourself to recruit other players and that you have at least one (1) successfully registered and recruited player. Your recruits are automatically placed into your organization and you receive this badge.
Level Badges. Once you've reach a certain level, you may receive a Level Badge. These assist in the visual department to help you keep track of your progress in-game. It is important to note that these level-based awards may not be traded since it would be deemed misrepresentation of an in-game character for a Level 3 to be carrying a Level 5 Badge.
Accelerated Health Badge. This is one of our highly esteemed badges we created specifically for our fast players. If you manage to pull this one off, your healing cycle rate will be cut by anywhere from 40-50%. This is undoubtedly a "must-have" for players wanting to get back in the fight as soon as possible. Not recommended for those who prefer taking their time and enjoying life.
Power Badge. The scaled down version of the Super Power Badge. Keep reading...
Super Power Badge. Very difficult to earn, but critical towards the end-game for our high level players. Here's a little secret (seriously, we do not mention this anywhere else in-game): as you continue to level, your targets will be increasingly harder to defeat. Up until Level 100, all targets you engaged will counter your attack using as much as (but not to exceed) 90% of their overall attack skill. This is hard coded into the battle system and is designed to facilitate the use of Power Badges later on. After Level 100, things begin to get interesting. For our dedicated players who manage break the Level 200 threshold, they will (for the most part) be unable to continue as their new acquired targets will be automatically equipped with as much as 200% of their overall retaliation (attack) power. To defeat your opponents, you must now have both Power Badges. Notice we mentioned nothing about sustaining damages?
Super Health Badge. Hmm, this looks familiar. Let's see, where have I seen this before...? Actually, there is an added bonus. Many of the complaints we receive about our game are related to the "lack of features" our game employs. Our response to this is that we've spent much more time making our system secure and stable and now it's paid off. With this badge, it is possible to have more than your maximum health allowed without breaking the system. It can be considered to be a stim pack of sorts in that you could have as much as ...% (oops! better not spoil it for the rest of you, just keep playing for now) of your health when you go in to take out a Level 255 target. It is the only way you'll survive as a Level 200+ player. Trust us on this one.
Cloaking Badge (also known as the Invisible Badge). Now here's something a little different. Characters equipped with a Cloaking Badge will be invisible to others and cannot be attacked using traditional means. Cloaked characters can still attack other characters and this is usually where they will be seen. When a cloaked character engages their target, their target will be notified in their messages of the attack with a direct link back to the attacker. Outside of this, cloaked characters cannot be seen anywhere else in-game.
Banned User Badge means you can't use any forms of communication to contact any players in-game. You are only permitted to send messages to us at this point and will be required to appeal this decision that has been made before your account's messaging functions will be reinstated.
Badge Preview This is what a battle-ready Level 200+ player should look like.
Are there any more...? Sure, but you'll have a hard enough time acquiring these ones, we figure we'd save you the trouble of reading any further. There are (and will be) other badges players can obtain during normal gameplay. It is up to you to find them. Have fun!
Simple. Use the View Profile link in your character display panel located on the left side of the page. You may also use this page to change the name of your organization you started when you began to recruit other players.
Strength, stamina and a little bit of agility help to make up your overall Attack rating. Intelligence, sense and a little bit of the same agility contribute towards your overall Defense rating.
Also, another thing you might want to take into consideration is that your maximum health depends on how well you allocate your adjustment points. Play around with your skill adjustment points a little bit and see what happens!
We are currently experiencing some browser compatibility issues. At present, the site works wonderfully in Mozilla Firefox. As far as Internet Explorer is concerned (and other web browsers), well, that's a whole separate issue. We're working on it, though, so just be patient with us. Or, better yet, switch to Mozilla Firefox!
An in-game organization is effectively the same as what you might refer to as a team, club, group or clan. For players to be able to create an organization, they will need to recruit people. The recruiter then becomes the leader of the organization and the recruited become the members.
There is really no difference between the recruiter and the recruited, outside of who the player was that initiated the group. Once in a group, players may exchange (or trade) resources to lend assistance as well as receive small skill, experience or credit bonuses from other players in the group during normal gameplay. All players in an organization receive a dividend of the group's victories and rewards.
Once in a group, players may heal others in their organization by lending them some of their health and assisting their teammates in launching coordinated attacks against high level characters. These are usually done in an attempt to bring a high level character's health down while a "looting" member of the organization gets ready to go in for the final kill and earn the experience points.
At present, recruiters are actively receiving a minimum of 75 experience points per recruited player and are set as the organization leader of all their recruits. Players who are recruited also have the ability to recruit others under their command as well and receive these same benefits. Generally speaking, active recruiters will eventually become more powerful and unmatched in-game than normal players over the process of time because of their experience point bonuses.
Players receive a certain amount of experience points per conquest, whether it be by group or by individual. The amount of experience points required to reach the next level is indicated in the experience bar of your character's statistics panel. Your experience points is expressed as a fraction over the number of experience points you need to level up. Once your character has reached 100% of the next level's requirement, your character "levels up" one level. Any overlap of experience points in a victory will be added to your next level and will not be lost.
For example, if you earned 200 experience points but all you needed was 180 experience points to level up, your character will not only level up, but carry over the remaining 20 experience points from the victory which it came from.
The leveling system is real easy to understand. Basically, at the turn of each new level, your character receives a certain number of skill adjustment points for you to improve the core abilities of your character.
All core abilities (such as Strength, Stamina, Agility, etc) contribute to your overall Attack and Defense skill, as well as additional item upgrades that have certain battle skill bonuses.
The highest level is 255 and has an experience requirement of over 2.4 billion points beginning at the turn of Level 254!